Pukyu
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Unity Game Developer • FatCat Game Studio

Pukyu

WebPrototypeClient

About the Project

2D runner game where you sprint through handcrafted levels instead of infinite runs, designed for mobile and Web.

Key Contributions & Engineering Responsibilities

  • Implemented core running mechanics, collision, and obstacles.
  • Worked on level flow, UI, and transitions for finite levels.
  • Built and deployed Web version for testing and sharing.

Engineering Impact & Measurable Outcomes

  • Cultural narrative 2D platformer
  • Custom art & mechanics integration
Genre & gameplay: Pukyu is a 2D runner with finite, designed levels rather than endless generation. Players navigate through obstacles and hazards while learning patterns and timings across multiple stages. My contributions: Implemented core running mechanics, collision handling and obstacle behaviors in Unity. Worked on level flow, simple UI and transitions to support a finite-level structure. Built and deployed a Web build to make the game easily shareable and testable.

Technologies

UnityC#WebGL

Categories

Games2DPlatformer

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