Aldhair Vera

Aldhair Vera

Senior Game Engineer

8+
Years Experience
48+
Projects
8+
Game Jams
Lima, PE
Location

Experience

Unity XR Specialist

Onikom / Mercedes-Benz • Remote • January 2025 - April 2025

  • Developed a mixed reality Mercedes-Benz car showroom for Meta Quest 3 using Unity 6 + Meta XR SDK.
  • Implemented passthrough and hand/controller interactions with XR Interaction Toolkit to place, inspect, and interact with a full-scale car.
  • Created floating UI panels to change trims, colors, and open/close parts of the vehicle.
  • Integrated Gemini-based STT/TTS for voice-driven Q&A, including Unity-side audio playback and basic conversation flow.
Unity 6Meta XR SDKXR Interaction ToolkitHand TrackingVoice AIPassthrough MR

Sr. Unity AR Developer

TSC Innovations • Remote • December 2025 - August 2026

  • Joined a legacy AR project for industrial quality control with 8,000+ line monolithic scripts.
  • Stabilized ValidAR / AssemblAR, unifying iOS (VisionLib) and Android (OpenCV) codebases without breaking production.
  • Refactored spatial alignment UX, moving from button-based inputs to intuitive touch gestures.
  • Developed PREARMAR_2 modernization layer, including a QR scanner for quick model loading and offline-first capabilities.
Unity 6ARFoundationVisionLibOpenCVFirebaseRefactoring

Semi-Senior to Senior Unity Developer

TGA Entertainment LLC • Remote • October 2023 - December 2025

  • Worked as a core Unity developer on “Johanna’s Vision”, the flagship e-learning game and one of TGA’s most important 2024 projects.
  • Stabilized an internal framework that changed weekly (syntax, logic, prefabs), fixing console errors, broken references, and regressions.
  • Rewrote and fixed logic for multiple mini-games (quizzes, image sorting, true/false slides), narrative flows, transitions, and level selection.
  • Optimized Addressables, textures, and scripts to reduce load times and improve performance across WebGL, Android, and iOS.
  • Built internal tools to search and validate hundreds of assets inside ResourceCollections.
  • Helped coordinate a changing team: distributed tasks according to skills and priorities, reviewed code, and unblocked teammates to deliver on time.
  • Contributed to “Mutual Portal” (a hub containing 10 complete narrative-driven educational games unlocked via access codes), working on UI responsiveness, Strapi backend integrations, and fixing crucial gameplay bugs.
Unity 2022C#Mobile & WebGLAddressablesScriptableObjectsStrapiEducational Games

Senior Unity Developer / Technical Consultant

Unbreakable Group • Remote • April 2025 - Present

  • Acted as Senior Unity Developer and Technical Consultant for multiple projects, including the studio’s main 2D platformer “Running Late” and the action-fishing game “Revenge Fishing”.
  • Rebooted “Revenge Fishing” with another developer after the project was stuck for almost a year, rebuilding systems, gameplay, and physics from scratch.
  • Implemented advanced 2D physics interactions with boats, fishermen, and water using a mix of dynamic/kinematic rigidbodies and custom constraints.
  • Improved “Running Late” procedural level assembly by fixing broken segments, gaps, and camera/character sync issues.
  • Contributed to responsive controls and groundwork for juice (coyote time, buffering, dash responsiveness) and basic analytics implementation.
  • Mentored a junior developer on “CryptiCrack” (Mastermind-style game), teaching UI architecture, references, and core puzzle logic.
Unity 3DC#2D PlatformersPhysicsProcedural GenerationAnalytics (implementation)Technical Mentoring