Aldhair Vera
Senior Game Engineer
8+
Years Experience
48+
Projects
8+
Game Jams
Lima, PE
Location
Experience
Unity XR Specialist
Onikom / Mercedes-Benz • Remote • January 2025 - April 2025
- Developed a mixed reality Mercedes-Benz car showroom for Meta Quest 3 using Unity 6 + Meta XR SDK.
- Implemented passthrough and hand/controller interactions with XR Interaction Toolkit to place, inspect, and interact with a full-scale car.
- Created floating UI panels to change trims, colors, and open/close parts of the vehicle.
- Integrated Gemini-based STT/TTS for voice-driven Q&A, including Unity-side audio playback and basic conversation flow.
Unity 6Meta XR SDKXR Interaction ToolkitHand TrackingVoice AIPassthrough MR
Related Projects
Sr. Unity AR Developer
TSC Innovations • Remote • December 2025 - August 2026
- Joined a legacy AR project for industrial quality control with 8,000+ line monolithic scripts.
- Stabilized ValidAR / AssemblAR, unifying iOS (VisionLib) and Android (OpenCV) codebases without breaking production.
- Refactored spatial alignment UX, moving from button-based inputs to intuitive touch gestures.
- Developed PREARMAR_2 modernization layer, including a QR scanner for quick model loading and offline-first capabilities.
Unity 6ARFoundationVisionLibOpenCVFirebaseRefactoring
Related Projects
Semi-Senior to Senior Unity Developer
TGA Entertainment LLC • Remote • October 2023 - December 2025
- Worked as a core Unity developer on “Johanna’s Vision”, the flagship e-learning game and one of TGA’s most important 2024 projects.
- Stabilized an internal framework that changed weekly (syntax, logic, prefabs), fixing console errors, broken references, and regressions.
- Rewrote and fixed logic for multiple mini-games (quizzes, image sorting, true/false slides), narrative flows, transitions, and level selection.
- Optimized Addressables, textures, and scripts to reduce load times and improve performance across WebGL, Android, and iOS.
- Built internal tools to search and validate hundreds of assets inside ResourceCollections.
- Helped coordinate a changing team: distributed tasks according to skills and priorities, reviewed code, and unblocked teammates to deliver on time.
- Contributed to “Mutual Portal” (a hub containing 10 complete narrative-driven educational games unlocked via access codes), working on UI responsiveness, Strapi backend integrations, and fixing crucial gameplay bugs.
Unity 2022C#Mobile & WebGLAddressablesScriptableObjectsStrapiEducational Games
Related Projects
Senior Unity Developer / Technical Consultant
Unbreakable Group • Remote • April 2025 - Present
- Acted as Senior Unity Developer and Technical Consultant for multiple projects, including the studio’s main 2D platformer “Running Late” and the action-fishing game “Revenge Fishing”.
- Rebooted “Revenge Fishing” with another developer after the project was stuck for almost a year, rebuilding systems, gameplay, and physics from scratch.
- Implemented advanced 2D physics interactions with boats, fishermen, and water using a mix of dynamic/kinematic rigidbodies and custom constraints.
- Improved “Running Late” procedural level assembly by fixing broken segments, gaps, and camera/character sync issues.
- Contributed to responsive controls and groundwork for juice (coyote time, buffering, dash responsiveness) and basic analytics implementation.
- Mentored a junior developer on “CryptiCrack” (Mastermind-style game), teaching UI architecture, references, and core puzzle logic.
Unity 3DC#2D PlatformersPhysicsProcedural GenerationAnalytics (implementation)Technical Mentoring