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Unity XR Developer • XR Prototype

Piano Tiles VR

XRVR: Meta Quest 3PrototypePersonal

About the Project

Rhythm-based VR/MR Piano Tiles game where you physically step on giant piano keys in sync with the music.

Key Contributions & Engineering Responsibilities

  • Focused on system design for level difficulty and beat alignment.
  • Designed tools for pattern generation and scaling.
  • Merged music and gameplay files for cohesive experience.

Engineering Impact & Measurable Outcomes

  • 3D Spatial audio rhythm gameplay on Meta Quest VR
Genre & gameplay: Piano Tiles VR is a rhythm game concept where the floor is covered with oversized piano tiles, and players physically move and jump across them to hit notes in time with the music. The MVP targets three musical worlds with different difficulties, supporting both full VR and passthrough modes with safety features. My contributions: Focused on system design for level difficulty, including tile size, beat variations, and data structures for merging music and gameplay files. Helped design tools and logic that control how patterns are generated and how difficulty scales, enabling designers to iterate faster on rhythm and layout. Worked closely with the rest of the team handling tile spawning, visuals, safety boundaries and haptics to keep the experience cohesive.

Technologies

UnityC#MRMeta Quest 3

Categories

XRVRGames

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