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Unity WebGL Developer • PHVA

PHVA - Espacios Confinados (WebGL)

WebPublishedCompany • PHVA Perú

About the Project

WebGL build of PHVA’s confined spaces VR training, reinforcing safety procedures and proper equipment usage in high-risk environments.

Key Contributions & Engineering Responsibilities

  • Adapted confined space training content from VR to WebGL.
  • Implemented flow, prompts, and feedback for desktop users.
  • Helped ensure performance and stability for demos.

Engineering Impact & Measurable Outcomes

  • Confined space safety entry protocol WebGL simulation
Genre & gameplay: PHVA - Espacios Confinados (WebGL) lets trainees explore confined space scenarios from a desktop browser, reinforcing awareness of risks and correct steps when entering or working in such environments. My contributions: Translated confined space training content from VR into a WebGL experience, adapting control schemes and camera behavior. Implemented flow, prompts and feedback so trainees can understand mistakes and correct actions. Helped ensure the build remained performant and stable for repeated internal and external demos.

Technologies

UnityC#WebGL

Categories

IndustrialTrainingWebGL

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