XR Furniture Fitter
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Unity XR Specialist • Commercial Prototype

XR Furniture Fitter

XRVR: Meta Quest 3PrototypePersonal

About the Project

Mixed reality furniture placement tool for Quest 3 where you browse a catalog, place and rotate furniture on real surfaces, and save layouts with anchors.

Key Contributions & Engineering Responsibilities

  • Developed furniture placement and manipulation utilizing Depth API.
  • Implemented object persistence between sessions using Spatial Anchors.
  • Structured prototype as a scalable foundation for interior design tools.

Engineering Impact & Measurable Outcomes

  • Interior furniture spatial MR layout preview
  • Real-time raycast surface snap on Meta Quest 3
Genre & gameplay: XR Furniture Fitter is a utility-style MR prototype for interior visualization. Users browse a catalog of furniture, place and adjust items on real floors and walls, and save layouts in their physical space for later sessions. My contributions: Developed the core furniture placement and manipulation systems on Meta Quest 3, using Depth API for floor/wall detection. Implemented object placement, rotation and removal with both controllers and hand interactions. Integrated OVR Spatial Anchors to persist layouts between sessions. Structured the prototype as a systems-focused foundation for future interior design and space-planning experiences.

Technologies

UnityC#MRMeta Quest 3Depth APISpatial Anchors

Categories

XRMRAR

Video Demonstration

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