Back to ProjectsUnity XR Specialist • Commercial Prototype
XR Furniture Fitter
XRVR: Meta Quest 3PrototypePersonal
About the Project
Mixed reality furniture placement tool for Quest 3 where you browse a catalog, place and rotate furniture on real surfaces, and save layouts with anchors.
Key Contributions & Engineering Responsibilities
- Developed furniture placement and manipulation utilizing Depth API.
- Implemented object persistence between sessions using Spatial Anchors.
- Structured prototype as a scalable foundation for interior design tools.
Engineering Impact & Measurable Outcomes
- Interior furniture spatial MR layout preview
- Real-time raycast surface snap on Meta Quest 3
Genre & gameplay: XR Furniture Fitter is a utility-style MR prototype for interior visualization. Users browse a catalog of furniture, place and adjust items on real floors and walls, and save layouts in their physical space for later sessions.
My contributions: Developed the core furniture placement and manipulation systems on Meta Quest 3, using Depth API for floor/wall detection. Implemented object placement, rotation and removal with both controllers and hand interactions. Integrated OVR Spatial Anchors to persist layouts between sessions. Structured the prototype as a systems-focused foundation for future interior design and space-planning experiences.
Technologies
UnityC#MRMeta Quest 3Depth APISpatial Anchors
Categories
XRMRAR