Aldhair Vera

Senior Game Engineer
aldhairvera.gamedev@gmail.com|(+51) 915162211 / 998381252|Lima, Perú|linkedin.com/in/aldhairvera|github.com/BurningAl15|aldhairvera.netlify.app

Professional Summary

Unity / XR Developer with 8+ years building mobile, WebGL, desktop, and VR/MR experiences. Strong in gameplay programming, clean architecture, optimization, and reusable systems for Android, iOS, WebGL, PC, and Quest. Experienced delivering educational, training, and simulation projects for clients, as well as personal prototypes and tools focused on learning and experimentation.

Experience

Unity XR Specialist

January 2025 - April 2025

Onikom / Mercedes-Benz — Remote

  • Developed a mixed reality Mercedes-Benz car showroom for Meta Quest 3 using Unity 6 + Meta XR SDK.
  • Implemented passthrough and hand/controller interactions with XR Interaction Toolkit to place, inspect, and interact with a full-scale car.
  • Created floating UI panels to change trims, colors, and open/close parts of the vehicle.
  • Integrated Gemini-based STT/TTS for voice-driven Q&A, including Unity-side audio playback and basic conversation flow.

Sr. Unity AR Developer

December 2025 - August 2026

TSC Innovations — Remote

  • Joined a legacy AR project for industrial quality control with 8,000+ line monolithic scripts.
  • Stabilized ValidAR / AssemblAR, unifying iOS (VisionLib) and Android (OpenCV) codebases without breaking production.
  • Refactored spatial alignment UX, moving from button-based inputs to intuitive touch gestures.
  • Developed PREARMAR_2 modernization layer, including a QR scanner for quick model loading and offline-first capabilities.

Semi-Senior to Senior Unity Developer

October 2023 - December 2025

TGA Entertainment LLC — Remote

  • Worked as a core Unity developer on “Johanna’s Vision”, the flagship e-learning game and one of TGA’s most important 2024 projects.
  • Stabilized an internal framework that changed weekly (syntax, logic, prefabs), fixing console errors, broken references, and regressions.
  • Rewrote and fixed logic for multiple mini-games (quizzes, image sorting, true/false slides), narrative flows, transitions, and level selection.
  • Optimized Addressables, textures, and scripts to reduce load times and improve performance across WebGL, Android, and iOS.
  • Built internal tools to search and validate hundreds of assets inside ResourceCollections.
  • Helped coordinate a changing team: distributed tasks according to skills and priorities, reviewed code, and unblocked teammates to deliver on time.
  • Contributed to “Mutual Portal” (a hub containing 10 complete narrative-driven educational games unlocked via access codes), working on UI responsiveness, Strapi backend integrations, and fixing crucial gameplay bugs.

Senior Unity Developer / Technical Consultant

April 2025 - Present

Unbreakable Group — Remote

  • Acted as Senior Unity Developer and Technical Consultant for multiple projects, including the studio’s main 2D platformer “Running Late” and the action-fishing game “Revenge Fishing”.
  • Rebooted “Revenge Fishing” with another developer after the project was stuck for almost a year, rebuilding systems, gameplay, and physics from scratch.
  • Implemented advanced 2D physics interactions with boats, fishermen, and water using a mix of dynamic/kinematic rigidbodies and custom constraints.
  • Improved “Running Late” procedural level assembly by fixing broken segments, gaps, and camera/character sync issues.
  • Contributed to responsive controls and groundwork for juice (coyote time, buffering, dash responsiveness) and basic analytics implementation.
  • Mentored a junior developer on “CryptiCrack” (Mastermind-style game), teaching UI architecture, references, and core puzzle logic.

Gameplay Programmer & Game Designer

January 2019 - January 2024

Insomnia Art Studio — Remote

  • Co-founded a small studio and acted as primary gameplay programmer and game designer.
  • Designed and implemented the Slothy educational series (“Pizza Master”, “Slothy's Bakery”, Café) for the Legends of Learning platform, focusing on fractions and math through casual gameplay.
  • Created a modular architecture for minigames with shared systems for rounds, transitions, dialogue, and localization, making new content easier to plug in.
  • Programmed and designed mobile titles like “Lazy Lovers”, “Memorama: Match the Runes”, and “Pig Year Food Fight”.
  • Achieved 10k+ total downloads across Slothy titles on Android.

Virtual Reality Software Engineer

February 2020 - January 2022

PHVA PERU S.A.C. — Lima, Peru

  • Developed multiple VR safety training simulators (Forklift, Car, Confined Spaces, Electrical Risk, Kitchen, Construction, Vehicle Security, Bus Driver) for HTC Vive Pro.
  • For the Forklift Simulator, created a custom Logitech G29 input bridge before native integration existed, manually parsing and clamping wheel, pedals, and gear signals.
  • Implemented interaction, physics, and scenario logic targeting ~90 FPS to reduce motion sickness.
  • Ported several simulators to WebGL for desktop review and wider accessibility.

Unity & Full-Stack Developer

May 2022 - June 2023

Subterra — Remote

  • Supported the CTO on a platform that processed 3D training videos into structured data and forms.
  • Worked on AWS Lambdas using Java and Node.js to fix architectural issues and handle edge cases when receiving files and form data.
  • Contributed to React-based frontends used for data visualization and manual labeling flows.
  • Collaborated with an international team (Australia, U.S., Pakistan, LATAM) using English as the main language.

Game Design and Unity Development Teacher

March 2021 - December 2021

CoderCool — Lima, Peru

  • Taught game design, C#, and Unity fundamentals to students.
  • Created the 2D platformer “Fox's Tale” as a teaching example and guided students in building their own games from scratch.
  • Explained concepts such as physics, collisions, basic AI, and camera work in an accessible way.

Unity Developer

January 2022 - March 2022

BlueBayMob — Remote

  • Developed “2 Pics 1 Word - Pictogram” for Android, iOS, and WebGL.
  • Implemented a fully responsive UI layout tailored for different aspect ratios, including a dedicated iPad version.

Unity / Game Developer (Freelance)

April 2018 - February 2020

Multiple Clients (Collectivo, Droptek, Amazing Games, others) — Remote

  • Programmed hypercasual games like “Rush Cube” and “Dash Ball”.
  • Developed an e-learning game in Unity for Amazing Games.
  • Implemented videolottery-style games for Droptek.
  • Built “Kid Tarzan: Bubble Pop Shooter” for iOS for client V. Khatchadourian.
  • Worked on various casual prototypes and systems.

Education

XR Bootcamp

March 2025 - July 2025
XR Developer Certificate

Digital House

May 2023 - December 2024
Certified Tech Developer

Make It Real

October 2021 - July 2022
Full-Stack Developer

Platzi

2019 - 2020
Frontend Program (Facebook Developer Circles)

Universidad Peruana de Ciencias Aplicadas (UPC)

2013 - 2019
Bachelor of Computer Science

Technical Skills

  • XR Development: Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Extended Reality (XR), Unity XR, XR Interaction Toolkit, Meta XR SDK, Passthrough MR
  • Game Development: Unity 3D, Godot, C#, GDScript, Gameplay Programming, Game Mechanics, Game Design, Level Design, ScriptableObjects, Object Pooling, Optimization, Animation & Timeline, Procedural Generation, Game Prototyping, Input Systems and Feel Polish
  • Web & Backend: React, Next.js, TypeScript, Node.js, Express.js, HTML5, CSS3, JavaScript, REST APIs, MongoDB, AWS (S3, Lambda), Firebase (basic usage), Basic Python (learning, focused on tooling/LLMs)
  • Tools & Technologies: Git, GitHub, Unity Hub, Visual Studio, VS Code, Android Studio, Figma, Photoshop, Illustrator, Jira, Notion, Slack, Trello, CI/CD (basic), Docker (basic)