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Memory Pulse
WebAndroidProductionPersonal
About the Project
Simon Says–style memory game built in Unity 6.2 where you repeat sequences of lights and sounds as difficulty ramps up.
Key Contributions
- Built full state machine for sequence generation and validation.
- Tuned timing, feedback, and difficulty scaling.
- Packaged game as a polished WebGL/mobile prototype.
Genre & gameplay: Memory Pulse is a minimalist memory game inspired by Simon Says. Players watch a sequence of lights and sounds and must repeat it correctly, with the pattern getting longer and more demanding over time. My contributions: Built the full state machine for sequence generation, playback and input validation in Unity 6.2. Tuned timing, feedback and difficulty scaling to keep runs fair but challenging. Packaged the game as a polished WebGL/mobile-friendly prototype, focusing on clean architecture and maintainable code as a small, focused project.