About the Project
Hybrid tower defense/action prototype where you protect your harvest using seeds that can be shot or planted as defensive units.
Key Contributions
- Implemented core systems including planting, shooting, and waves.
- Explored hybrid mechanics combining action and tower defense.
- Iterated on control schemes and resource management.
Genre & gameplay: Harvest Defense is a prototype that mixes tower defense and action. Players defend crops from incoming threats by planting seeds as static defenses or firing them directly at enemies, managing limited resources and positioning. My contributions: Implemented core gameplay systems including planting, shooting, enemy waves and basic resource management. Used the project as a playground to explore hybrid game loops, pacing, and the impact of different control schemes and enemy patterns.
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