About the Project
2D runner game where you sprint through handcrafted levels instead of infinite runs, designed for mobile and Web.
Key Contributions
- Implemented core running mechanics, collision, and obstacles.
- Worked on level flow, UI, and transitions for finite levels.
- Built and deployed Web version for testing and sharing.
Genre & gameplay: Pukyu is a 2D runner with finite, designed levels rather than endless generation. Players navigate through obstacles and hazards while learning patterns and timings across multiple stages. My contributions: Implemented core running mechanics, collision handling and obstacle behaviors in Unity. Worked on level flow, simple UI and transitions to support a finite-level structure. Built and deployed a Web build to make the game easily shareable and testable.
Gallery



