Running Late
About the Project
Fast-paced 2D platformer in development for Steam where you sprint through procedurally assembled levels, chasing tight controls and speedrun-friendly flow.
Key Contributions
- Improved procedural level generation by eliminating broken layouts and fixing gaps.
- Wired up cameras, player logic, UI and shared systems for seamless transitions.
- Implemented analytics events to support future balancing and telemetry analysis.
- Contributed to core gameplay feel (input buffering, coyote time, dash responsiveness).
Genre & gameplay: Running Late is a 2D platformer focused on speed, precision and replayability. Levels are assembled from modular chunks, creating varied runs with gaps, hazards and platforming challenges tuned for quick restarts. The game emphasizes responsive movement, dash mechanics, and a flow that rewards mastery and timing. My contributions: Improved procedural level generation by eliminating broken layouts, fixing gaps, and ensuring that chunks stitched together cleanly at runtime. Wired up cameras, player logic, UI and shared systems so they stayed in sync across transitions. Implemented analytics events to support future balancing and telemetry analysis. Contributed to core gameplay feel by iterating on input buffering, coyote time, and dash responsiveness. Also helped refine shared menu/gameplay UI and ensured the codebase remained maintainable for ongoing development.